Tag Archives: method

Jan Chipchase’s guide for pop-up field studios


Jan Chipchase

A pop-up studio in Myanmar, Photo by Jan Chipchase.

Editor’s note: Jan Chipchase, a former creative director of Global Insights at Frog Design and principal scientist at Nokia, is the founder of Studio D Radiodurans, a research, design and innovation consultancy. His interest lies in field research and the exploration of human behavior, which he addresses in a booklet guide entitled Pop-Up Studio. We talked recently about this notion, the concept of a “studio” and about his plans for the future.

Nicolas Nova: Prior to discussing this new book, I’m curious about the very notion of “studio”. It’s a concept coming from design and architecture that found its way to field research, in the context of design exploration. What do you mean by “studio” and what does mean for field researchers ?

Jan Chipchase: Most of the work is commissioned as part of design projects that encompass concepting, prototyping, future scoping, strategy and so on. In that sense it is a space that needs to support collaborative learning, the exploration and iteration of ideas and designs. The studio is the closest model.

NN: The idea of having a “pop-up studio” close to the field is an intriguing notion. What kinds of activities can happen in this context (unlike getting back to the consultancy office/motherboard)?

JC: Like any approach there are pros and cons and the trick is understanding where and when it’s most appropriate. We explore some of the alternatives in the book.

The benefits of running a pop-up studio for the kinds of deep immersive projects we’re tasked with include:

The space inspires, supports different forms of interaction, collaboration and allows the team to move to a different level of understanding with one another – this is especially important on multinational teams. Done right you can see individuals and the team achieve a sense of flow. The psychology of the space is critical, and we also look beyond the project to how the experience is reflected upon.

Regardless of how things are normally done as a team you can reinvent the rules of how you want to live and work, which most people find invigorating. It might give the HR department palpitations, but it works. From a creative standpoint. It’s not so much thinking out of the box as challenging the notion of what a box is, the materials it’s made of, the properties of those materials and how they relate to one another.

It makes it easier to staff a research + design + strategy project with a single researcher and still give the rest of the team meaningful field experience, in that it impacts what they make or how they think and the outcome of the project. People naturally want to talk about the experiences that shape their life, not out of obligation to the project or the organisation that they work for but because it defines who they are, who they want to be and how they want to be perceived. That’s your delivery mechanism right there.

“People naturally want to talk about the experiences that shape their life, not out of obligation to the project or the organisation that they work for but because it defines who they are, who they want to be and how they want to be perceived.”

It also allows you to engage executive level (CEO, EVP, …) people. One of our rules is “no tourists”. Everyone, no matter how senior, is put to work. They are some of the biggest fans.

We have a dedicated synthesis and sense making process, but this model allows for constant (after each session, each day, at the end of each location) iteration on the questions, so that the next day when the team goes out they are pushing the learning forward. There’s a learning curve for individuals and the team and the trick is to know where you are on that curve – it’s only apparent when you’re in the field.Read More… Jan Chipchase’s guide for pop-up field studios

“Curious Rituals”: behind the scenes of a speculative ethnographic project


Cell phone inserted in a helmet

Cell phone usage by a courier in Seoul, Korea.

Curious rituals” is a research project I’ve conducted last summer as a visiting researcher at the Art Center School of Design (Media Design Practice program) in Pasadena, CA. The aim was to (a) investigate the gestures and postures people do when using digital devices,  and (b) speculate about their near future. The project book can be found for free as a PDF and printed as a book on Lulu.
General interest

There’s a quote by Science-Fiction author William Gibson that I like a lot; it reflects what I am interested in.

I’m trying to make the moment accessible. I’m not even trying to explain the moment, I’m just trying to make the moment accessible.” (from a documentary film called No Maps for These Territories“).

The reason I find it fascinating is simply that there’s a great value in producing description and making social situations and people’s behavior intelligible. Although the field studies conducted in ethnographic research can (and do) help craft theoretical constructs or models, the accurate and detailed description of what happens before our eyes is also important. This descriptive dimension is probably of interest to me because I work in the design department of an art school. A descriptive understanding of reality may be sufficient enough to inspire or frame the work of practitioners (while theories may be a bit more difficult to be digested). This is a general starting point in my work, which does not necessarily means that it’s a-theoretical (this choice itself emerges out of my interest in Grounded Theory anyways).

Why this topic?

Over the last five years, I’ve worked on different projects related to digital technologies: gesture-based interface in video-games, remote-control as gaming devices, touch interfaces, the user experience of virtual reality goggles, etc. The investigation addressed various angles but I noticed a common thread in the results: the body language people develop when using digital devices such as cell phones, laptops, robots, game controllers, sensors or any interface that involved ICTs. I started compiling examples, mostly via pictures one can find in my Flickr stream. The intuition was that it would be intriguing to explore that domain, and understand the underlying issues related to such habits. The opportunity to spend two months at the Media Design Practice department at Art Center College of Design in California then came as relevant context to investigate this topic more thoroughly.

With the team (Kathy Myiake, Nancy Kwon and Walton Chiu), we chose to use the term “rituals” without the religious or solemn connotation, referring instead to a series of actions regularly and invariably followed by someone.Read More… “Curious Rituals”: behind the scenes of a speculative ethnographic project